HexaAR

Digital & Games

Fanta: Haunted Mansion — campaign visual
Challenge
Deliver a cinematic haunted house on mobile across languages.
Idea
Use panoramic rooms, visual interaction and sound to tell a wordless story.
Role
Technical Lead
Tech
  • PlayCanvas
  • 360° environments
  • Snapchat Lens
Recognition
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Fanta Haunted Mansion invited visitors to explore a hallway, kitchen, dining room and orangery, collecting bottles and discovering surprises. The experience used pre-rendered panoramic environments to bring detailed 3D art to mobile devices.

Built with PlayCanvas, it combined visual navigation with atmospheric audio, avoiding the need for translated instructions. A companion Snapchat Lens extended the campaign into face and world AR effects.

Fanta: Haunted Mansion — experience view 1
Fanta: Haunted Mansion — experience view 2
Fanta: Haunted Mansion — experience view 3
Role
Technical Lead
Studio
UNIT9
Release
2023-10-23
Case study
UNIT9 archive

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