HexaAR

Digital & Games

Coke Zero Sugar: Take a Taste
Challenge
Make a taste-led Coke Zero Sugar campaign work as an interactive digital prompt instead of a passive product message.
Idea
A punchy web experience that framed the call-to-action through tactile motion, quick decisions, and retail-campaign clarity.
Role
Technical Lead
Tech
  • React
  • Campaign mechanics
  • Animation
  • Responsive delivery
Result
Launched as an AKQA campaign piece for Coke Zero Sugar.
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Hide ‘n’ Take is a mischievous mobile browser game of hide and seek. It challenges players to race to the top of the refrigerator and secure their can of Coke Zero without getting caught.

The game has three levels, each inspired by a different refrigerator shelf, with unique food-shaped obstacles for players to dodge and hide behind. We used the #TakeATaste campaign visuals by British illustrator Jack Teagle to create a playful cast of animated characters that represent Coke Zero lovers’ innermost cravings for the beverage.

Challenge

The campaign needed an interaction that made the product craving feel active rather than just illustrated.

Idea

Turn the refrigerator into a playful obstacle course where the can becomes a small prize worth chasing.

Execution

Built browser-game states, animated obstacles, level flow, and mobile controls around the campaign illustration style.

Result

A playful AKQA campaign piece that gave Coke Zero Sugar a repeatable interaction loop.

Coke Zero Sugar: Take a Taste — visual 1 of 5
Coke Zero Sugar: Take a Taste — visual 2 of 5
Coke Zero Sugar: Take a Taste — visual 3 of 5
Coke Zero Sugar: Take a Taste — visual 4 of 5
Coke Zero Sugar: Take a Taste — visual 5 of 5
Role
Technical Lead
Start
01/11/2022
Launch
01/02/2023

Project context

The three game levels corresponded to refrigerator shelves. Animated characters drew on Jack Teagle’s campaign illustrations; imagery in the UNIT9 case study is credited to AKQA.

Coke Zero Sugar: Take a Taste — UNIT9 case study visual — Project context, visual 1 of 2
Coke Zero Sugar: Take a Taste — UNIT9 case study visual — Project context, visual 2 of 2
Studio
UNIT9
Archive release
2023-04-26

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