HexaAR

Digital & Games

Channel 4: Murder Island
Challenge
Translate a TV murder mystery into a mobile-first game that could hold attention between broadcast touchpoints.
Idea
A clue-led web experience where players moved through narrative fragments, evidence, and progression states with game-like pacing.
Role
Technical Lead
Tech
  • React
  • Narrative game UX
  • Mobile animation
  • Campaign build
Result
FWA-recognized mobile game experience for Channel 4.
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To celebrate the launch of Channel 4’s new crime-solving reality TV show, Murder Island, we teamed up with 4Creative on a mobile gaming experience that allows users to fine-tune their detective skills.

Provided with clues, tools, and a helping hand from DCI Simon Harding, players needed to crack three different cases to prove they’ve got what it takes to advance through the training and become a detective.

From searching for information on a victim’s phone, to piecing together shredded evidence and testing observation skills whilst watching suspicious CCTV footage, we set a series of interactive challenges for the aspiring sleuths to solve, incorporating audio and video footage of DCI Simon Harding to simulate a real-life briefing call for each case.

A huge number of wannabe detectives visited the microsite, with over 131,000 visits in the first few weeks of launching. We loved crafting these crime-solving challenges, which were tricky enough to test users’ skill sets whilst still being quick enough to enjoy playing on-the-go – the perfect formula for a winning mobile game series.

Challenge

The game had to make detective training understandable in seconds while still feeling tied to the show world.

Idea

Break the investigation into small playable cases, each using a different evidence mechanic to keep the training varied.

Execution

Built mobile interactions for phone searches, shredded evidence, CCTV observation, and briefing media with fast state changes.

Result

The microsite reached a large early audience and earned FWA recognition for turning broadcast promotion into play.

Channel 4: Murder Island — visual 1 of 5
Channel 4: Murder Island — visual 2 of 5
Channel 4: Murder Island — visual 3 of 5
Channel 4: Murder Island — visual 4 of 5
Channel 4: Murder Island — visual 5 of 5
131K+Microsite visits in first weeks
3Cases to crack
Role
Technical Lead
Start
01/07/2021
Launch
02/11/2021

Project context

Three mobile cases were released sequentially, using phone searches, reconstructed evidence and CCTV observation. UNIT9 reports more than 131,000 microsite visits in the first weeks.

Channel 4: Murder Island — UNIT9 case study visual — Project context, visual 1 of 2
Channel 4: Murder Island — UNIT9 case study visual — Project context, visual 2 of 2
Studio
UNIT9
Archive release
2021-11-02

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